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Tome
A generic data editor for games supporting arbitrary input and output formats.
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This is the complete list of members for Tome::ComponentsController, including all inherited members.
| addComponent(const QString &componentName, const QString &componentSetName) | Tome::ComponentsController | |
| addComponentSet(const ComponentSet &componentSet) | Tome::ComponentsController | |
| componentAdded(const Tome::Component &component) | Tome::ComponentsController | signal |
| componentRemoved(const Tome::Component &component) | Tome::ComponentsController | signal |
| ComponentsController() | Tome::ComponentsController | |
| getComponents() const | Tome::ComponentsController | |
| getComponentSetNames() const | Tome::ComponentsController | |
| getComponentSets() const | Tome::ComponentsController | |
| getSetNameOfComponent(const Component component) const | Tome::ComponentsController | |
| indexOf(const Component &component) const | Tome::ComponentsController | |
| removeComponent(const Component component) | Tome::ComponentsController | |
| removeComponentSet(const QString &name) | Tome::ComponentsController | |
| setComponents(ComponentSetList &model) | Tome::ComponentsController |
1.8.13