Tome
A generic data editor for games supporting arbitrary input and output formats.
componentset.h
1 #ifndef COMPONENTSET_H
2 #define COMPONENTSET_H
3 
4 #include "componentlist.h"
5 
6 namespace Tome
7 {
12  {
13  public:
17  QString name;
18 
22  ComponentList components;
23  };
24 }
25 
26 #endif // COMPONENTSET_H
Definition: commandlineoptions.h:6
Named set of Tome components.
Definition: componentset.h:11
QString name
Name of this component set.
Definition: componentset.h:17
ComponentList components
Components of this component set.
Definition: componentset.h:22