Tome
A generic data editor for games supporting arbitrary input and output formats.
facetcontext.h
1 #ifndef FACETCONTEXT_H
2 #define FACETCONTEXT_H
3 
4 namespace Tome
5 {
6  class RecordsController;
7 
12  {
13  public:
19 
24  };
25 }
26 
27 #endif // FACETCONTEXT_H
Definition: commandlineoptions.h:6
Controller for adding, updating and removing records.
Definition: recordscontroller.h:21
Context to apply facets in.
Definition: facetcontext.h:11
FacetContext(const RecordsController &recordsController)
Constructs a new context to apply facets in.
Definition: facetcontext.cpp:8
const RecordsController & recordsController
Controller for adding, updating and removing records.
Definition: facetcontext.h:23